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About

My real name is Stefan Persson (add me as a friend on Facebook) and I am an independent artist producing electronic music by the artist name Imphenzia. I currently live in Nynäshamn which is located about 50km south of Stockholm in Sweden. I was born in 1975 and grew up closer to Stockholm in a town named Vega. My passion for music started at a farily early age but I have no formal training in the subject.

The first experience in creating electronic music was in 1989 after purchasing an AdLib sound card; the result of listening to the music in Sierra Online's game Space Quest 3 on a different sound card; the Roland MT-32. The AdLib was more affoardable than the MT32 as it was based on FM synthesis rather than sampled instruments, consequently it didn't sound as good. I created a number of songs in the bundled version of the "Cakewalk" sequencer software although no songs from that era have survided to this day.

Early Days

Following the AdLib sound card I created my own "Covox" device as I was introduced to the world of music modules in the early PC demo scene. Using sampled instruments and "music tracker" software such as FastTracker and FastTracker 2 in the early 1990s I managed to create, in my opinion, better music. Most of the XM modules that I created during 1990-1996 remain unreleased to the public. There are a few exceptions like some music in "TSH Xmas Demo" by "The Sky Hawks" (1990-1992), a demo group that I founded and participated in under the alias "Steep" and some of the songs that I created under the name "Elite Beat" (1992-1996).

The Name "Imphenzia"

The name "Imphenzia" was invented in 1997 in my endeavour to find a unique name. As I put the letters together, and liked the sound of it, I entered the name into popular search engines at the time and it yielded zero search results. The purpose of a unique name was that I wanted to keep track of my presence on the Internet. Today Google reports 11300 pages the vast majority relating to my music as Imphenzia, games that I create under the name of "Imphenzia Games", and music that may be licensed for games under the name of "Imphenzia Soundtrack". The Imphenzia Alien logo was designed in 1999.

First Album

The first album I released, "Sector" (1999), was a collection of tracks that I created while still living in Vega. It was, as with all my albums, released as an independent album only available on my web site. Some of the tracks were created using Fast Tracker 2 with post processing of the audio file but it was also during this time that I made the switch to use Cakewalk as sequencing software instead. At the time of making the tracks found on Sector I was heavily influenced by Goa music and artists like Astral Projection. Shortly after the release of Sector I relocated to Liverpool in England where my English girlfriend, now wife, lived at the time.

The Mp3.com Era

While living in England I continued to create music and I also started to release my music on the pioneering site for independent artists, mp3.com, which was a different site from today in early 2000. Imphenzia became fairly popular in the charts on mp3.com with a few top 10 tracks in sub genres but it never reached the top layer of electronic artists. Imphenzia was also present at similar artist sites such as ampcast.com and peoplesound.com. The only still maintained external artist site where Imphenzia has full presence is soundclick.com.

Move to Hardware

Moving from music trackers with simple samples as instruments into the world of modern sequencing software it became apparent that virtual instruments at the time were few, limited in terms of quality, and used up too much computer resources in order to be used exclusively when creating music. I gradually moved to a hardware based setup by purchasing equipment such as the Roland JX305 groove synth, Yamaha CS6R, Novation A-Station, E-mu Xtreme Lead XL1, Emagic AMT8 MIDI-interface, Fostex VC8 AD converter, and last but not least the €2500 DSP sound card CreamwarePulsar II. The equipment was used to create most of the sound in the albums "Propulsion" (2000) and the double disc album "Event Horizon" (2002). Although the hardware enabled me to progressively improve my music I found myself spending too much time loading/saving configurations on the external gear, fiddling with cables, and troubleshooting problems with synchronization and static noise.

Back to Software and Sweden

As I relocated back to Sweden I also brought my external music hardware. Relocating several times within Sweden, and finally to Nynäshamn where I currently reside, prevented me from setting up the hardware properly which in turn resulted in a few silent years with no releases between 2003 and 2006. The hardware was collecting dust becoming out of date so I finally decided to sell it all. Luckily enough meanwhile the world of computer performance and the quality of virtual instruments had caught up making any external gear, apart from a master MIDI keyboard, redundant for me. Starting with the purchase of a new master keyboard, the 88 key hammer action Roland FP-7 stage piano, and moving to Steinberg's sequencing software Cubase 5, I have now moved to an almost exclusive software based setup. Cubase along with commercial virtual instruments that I use today, such as Nexus2 and VanGauard by ReFX, Sylenth1 by LennarDigital, and a large number of sample libraries from EastWest allow me to focus on creating music rather than maintaining any external equipment. My expensive and nowadays unattractive sound card Creamware Pulsar 2 has no 64bit drivers so it is the only historic piece of hardware that I still keep in a drawer.

Recent Years

Back to a software-only setup again Imphenzia has seen quite a few productive years in recent time. Two albums have been released, "Illusion" (2008) and "Duplicate My Soul" (2010), although they have more symbolic value as albums are becoming a thing of the past where tracks can instead be digitally handpicked or accessed using the new feature for full download access at imphenzia.com. The official web site saw a major transformation and re-launch in 2008 with new features such as digital albums, the full download feature, and streaming capability.

The Unique Sound

Starting with the track "Princess at the Gate" Imphenzia has increasingly evolved towards what may be described as a hybrid of euphoric, atmospheric, and melodic trance often with alternative relaxed versions of the tracks with reduced tempo referred to as "chill-out" edits. Although the accessibility and affordability of music software have enabled countless artists to create electronic music I believe that Imphenzia has a unique sound. This sound has its heritage not only from my journey as an artist but also because I strive to create melodies and music that are pleasing to me and not necessarily to commercial driven record labels that follow the fashion of what recipes of trance that sell well.